Main tool
Adobe Photoshop
Photo manipulation and compositing: combining separate images, then matching light, shadow and colour until they read as one picture. Also glow and lighting effects for posters.
Portfolio 2026
Game Design & Graphic Design
The portfolio of Muhammad Haiqal
A Game Design diploma student building 2D and 3D games in Unity with C#, with posters, photo manipulation and brand identity made in Photoshop and Illustrator.
Posters, photo manipulation, brand identity and 3D. Select any piece to see it full size.
Hello, I am
Muhammad Haiqal Bin Sidek, also known as karu
Hulu Langat, Selangor, Malaysia
I’m a Game Design diploma student seeking an internship in game design and development. I’m experienced in building 2D and 3D games in Unity with C#, including a client project for a Malaysian e-sports organisation. I’m known for punctuality, time management and persistence in completing tasks, with an adaptable approach to changing priorities.
Alongside games I do graphic design: the posters, photo manipulation, logos and illustrations on this site, made in Photoshop and Illustrator. I’m passionate about both programming and storytelling.
Unity and C# for games, Photoshop and Illustrator for graphics. Pick a slot to see what each one is for and where it shows up in the work.
Main tool
Photo manipulation and compositing: combining separate images, then matching light, shadow and colour until they read as one picture. Also glow and lighting effects for posters.
Main tool
Vector illustration, logo design and layout: clean shapes, strong silhouettes and type that holds together at any size.
Part of my design toolset, for bringing 2D graphics into motion.
Quick layouts and everyday design, alongside the Adobe tools.
3D modelling and 3D environment creation.
Part of my game engine and programming setup, with Unity and C#.
My editor for scripting. Trial Of Knowledge, a text-based game, was written here.
Main tool
Building 2D and 3D games with C#, including a client project for a Malaysian e-sports organisation, Serve&Sip and Dead End.
Visual novels and branching stories. Karris: Hidden Realm was built with it.
One of the game engines I work with.
The language I use to build 2D and 3D games in Unity.
Beginner to intermediate, for scripting and logic.
2D and 3D games in Unity with C#, plus interactive stories and video.
Responsible for building a 3D game for PWEM, a Malaysian e-sports organisation, as the client.
Client projectA 2D storytelling pixel game about escaping a surreal dreamscape and returning to reality. Developed independently as a solo developer.
2D, college assignmentSearch the boxes for a hidden key and escape. Developed independently as a solo developer, to practise 3D game mechanics, level design and player interaction.
Unity 3D, college assignmentServe desserts and parfaits by picking the right ingredients from a recipe book. My first Unity game as a solo developer.
Unity, C#An interactive web novel inspired by Old Malay culture and mythology. Made with friends as TerTongGang; I handled storyline, scripting and interactive elements.
Ren’Py, teamA text-based game about player choice and story-driven play, written to sharpen my scripting.
VS CodeAn assignment video. I was the cameraman and video editor: filming, composition, cutting and sequencing.
Video
Seeking an internship in game design and development. Got an opening, a brief or a collaboration in mind? Let’s talk.
muhammadhaiqalsidek@gmail.com Back to start